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  1. How To - Physics Gun (Physgun) - Garry's Mod Wiki

    The Physics Gun - commonly referred to as Physgun - is a tool that allows you to manipulate most entities in various ways. By pointing towards an entity you want to target and holding down lmb the …

  2. The Lumberjack - News — Rust

    Oct 6, 2022 · The Lumberjack Hazmat is a handcrafted upper-body mechanical exoskeleton. Forged with hardened metal and toughened materials, it's the perfect outerwear for roaming the forests. The …

  3. Burnt Human Meat - Rust Wiki

    Burned Meat from a human being. Consuming will damage your health.

  4. July 2025 Update - News — Garry's Mod

    Jul 23, 2025 · The biggest user-facing change in this update brings most of Counter-Strike: Source and Half-Life 2 Episodic content to Garry's Mod by default, with gracious permission from Valve. This …

  5. GM:EntityRemoved - Garry's Mod Wiki

    This hook is called clientside during full updates due to how networking works in the Source Engine. This can happen when the client briefly loses connection to the server, and can be simulated via …

  6. ENT - Garry's Mod Wiki

    Information about the ENT structure, which represents a Scripted Entity class definition. To learn more about scripted entities, see this page. See also ENTITY Hooks for a list of events scripted entities …

  7. net - Garry's Mod Wiki

    The net library is one of a number of ways to send data between the client and server. The major advantages of the net library are the large size limit (64kb/message) and the ability to send data …

  8. October 2024 Update - News — Garry's Mod

    Oct 29, 2024 · This update brings many animation fixes for the Half-LIfe 2 campaigns playable through Garry's Mod if you own the games on Steam.

  9. Primitive - News — Rust

    Feb 6, 2025 · The Primitive update is here. And it's a big one! Featuring four siege weapons, a new bow, shields, and a new game mode. As well as updates to horses, ragdolls, and much more!

  10. Devblog 107 - News — Rust

    Apr 21, 2016 · Devblog 107 We have a huge devblog this week: the first look at our upcoming facial expressions (grr, whoops, and serial killer*), water usage is expanded, and you can share …