Museums have spent decades trying to make the distant past feel alive. Audiovisual shows, touch screens and digital displays have helped, but they are often expensive to develop and hard to update ...
I sit down and open Photoshop with nothing more than the idea for a tavern in a fantasy setting. I begin with rough scribbles ...
Readers Edition. This is the (nearly) annual tradition of you, RPS readers, telling us where we went wrong in our annual ...
Abstract: We live in a 3D world where people interact with each other in the environment. Learning 3D posed humans therefore requires us to perceive and interpret these interactions. This paper ...