Half-Life 3 was a no-show in 2025, but there's another project, made sans Valve's involvement, that might help tide fans over ...
In this lesson, students will simulate the randomness of decay in radioactive atoms and visualize the half-life of a sample radioactive element. This lesson can be completed in two (2) 45-minute class ...
Half-Life 3 is starting to be finally acknowledged by Valve after well over a decade of silence. Half-Life is one of the most respected video game franchises thanks to its innovative technology and ...
There is a fantastic moment in Half-Life 2, during the 'Water Hazard' section of Valve's FPS game, when you first arrive at one of the resistance outposts, Station 12. Previously, you - or, if you ...
In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the details of Half-Life: Alyx and how they add an immersive layer to the game rarely found elsewhere.
The opening section of Half-Life is iconic. In 1998, 'Anomalous Materials' revolutionized shooter design and narrative delivery in action games by impressing story rather than instant spectacle. You ...
Gordon Freeman had a robotic arm during the development of Half-Life 3 that let you control the elements in the game -- fire, water, etc -- with developer Valve is pushing the boundaries of realism ...
First it came to Portal, now it’s coming to the Source engine’s other big classic: Half-Life 2 is getting a ray-tracing remaster thanks to the efforts of a community modding superteam with support ...
Evan Arnoldi is a Contributor from Indonesia. A passionate writer specializing in video game text creation and narrative design, with a passion for both the video game industry and its journalism. A ...